Rocket League error code 64 typically appears when there is an issue connecting to Rocket League’s servers. This error can prevent you from accessing online multiplayer matches and other network-dependent features. Fortunately, there are several troubleshooting steps you can take to resolve error code 64.
Verify Internet Connection
The first step is ensuring you have an active, stable internet connection. Error code 64 is often caused by connection problems on your end rather than issues with Rocket League’s servers.
- Run an internet speed test to check your download and upload speeds. Rocket League requires at least 3 Mbps download and 512 Kbps upload speeds.
- If you are on Wi-Fi, try moving closer to your wireless router or connect via ethernet cable. This helps rule out wireless interference.
- Restart your router and modem. This refreshes the connection and DNS cache.
- Temporarily disable any VPNs, proxies, firewalls, or content filters that could block connectivity.
Restart Rocket League
If you have internet access but are still seeing error 64, restarting Rocket League can help.
- Force quit Rocket League if it is currently running.
- Launch Rocket League again from your gaming library or platform.
- When reloaded, Rocket League will re-check the server status and your ability to connect.
Verify Rocket League Server Status
Rocket League’s servers could be experiencing an outage or degradation. Before troubleshooting further, check the server status.
- Visit the Rocket League Server Status page. This shows any known issues.
- Check community sites like Reddit or Twitter for user reports of problems connecting. This helps confirm if an outage is occurring.
- If the servers are up and running, the issue likely lies on your local network or device.
Reset Router and Renew IP Address
Interference or changes on your local network can prevent Rocket League from connecting properly.
- Unplug your router and modem for one minute to clear any cached connection data.
- Once rebooted, log into your router’s admin page and renew your public IP address. This gets fresh DNS info and routing.
- In Windows, open command prompt and type ipconfig /release and ipconfig /renew to refresh the PC’s networking components.
Adjust In-Game Network Settings
Rocket League provides several in-game network options that can help overcome error 64.
- In the options menu, ensure ‘Enable Cross-Platform Play’ is enabled to maximize matchmaking pools.
- Disable ‘Custom Training’ downloads to reduce bandwidth strain that could hinder connectivity.
- Select the closest or lowest-latency game server region in settings to improve ping times.
- Adjust ‘Bandwidth Limit’ and ‘Packet Send Rate’ sliders to see if reducing bandwidth use improves reliability.
Add Port Exceptions on Firewalls/Security Software
If firewalls or security suites block Rocket League’s connectivity, users may encounter error 64.
- Rocket League requires outbound TCP ports 443, 3478-3480 to be open. Add exceptions for Rocket League executable files on your antivirus/firewall.
- On Windows Firewall, allow the Epic Games Launcher and Rocket League applications through both public and private networks.
- Temporarily disabling firewalls and security software can also narrow down connectivity issues. Remember to re-enable after testing Rocket League.
Contact Rocket League Support
If all other troubleshooting has been exhausted without success, reach out to the Rocket League support team:
Support Email: [email protected]
Rocket League’s team can further investigate issues connecting to servers or provide region-specific help. Be sure to include your platform, username, and any error logs.
Key Takeaways: Resolving Rocket League Error Code 64
- Check internet speeds – Minimum 3 Mbps down/512 Kbps up required
- Restart Rocket League app/game to recheck server connection
- Verify server status at status site
- Reset network devices and renew IP address
- Adjust in-game network settings like bandwidth limit
- Allow port exceptions on firewalls/security software
- Contact Rocket League support with logs and system info
Frequently Asked Questions
- Why does Rocket League error code 64 happen?
Error code 64 typically occurs when there is an issue connecting to Rocket League’s servers due to problems with a user’s internet speeds, network devices, firewalls, or in-game settings.
- How can I check if Rocket League servers are down?
Visit the Rocket League Server Status page or check community sites like Reddit and Twitter to confirm if others are reporting problems connecting and logging in.
- What internet speeds are needed for Rocket League?
Rocket League requires a minimum internet speed of 3 Mbps download and 512 Kbps upload for online play. Faster speeds are recommended for the best experience.
- Can Wi-Fi issues cause error code 64?
Yes, wireless interference, low signal strength, bandwidth contention from other devices, or distance from your router can prevent stable connections required by Rocket League. Use ethernet cables where possible.
- Will restarting my router fix Rocket League error 64?
Yes, restarting your modem and router can refresh the internet connection, renew the public IP address, clear DNS issues, and resolve error 64.
- Does Rocket League error code 64 affect all platforms?
Error 64 can occur across Windows PCs, Nintendo Switch, PlayStation, and Xbox platforms when connecting to Rocket League’s servers. The same troubleshooting steps apply.
- What router settings help fix error code 64?
Enabling UPnP, putting your gaming device’s IP address in the router’s DMZ, opening TCP ports, and forwarding ports can help Rocket League connectivity behind strict routers.
- Why does resetting my Rocket League in-game network settings help?
This forces Rocket League to recheck server connectivity status when relaunched. Changing bandwidth limits, packet send rates, and regions can improve connection reliability.
- Can third-party firewall or security software block Rocket League?
Yes, firewalls, VPNs, security suites, content filtering programs, or proxy services could potentially block Rocket League’s outbound server requests resulting in error 64. Adding exceptions helps.
- How can I contact Rocket League support about error 64?
Rocket League provides customer service via email at [email protected]. Be sure to include your system details, logs and any troubleshooting steps you have tried when contacting them about error 64.
- What ports does Rocket League use?
Rocket League requires outbound TCP ports 443, 3478-3480 to be open and accessible to connect with its game servers successfully without errors.
- Why is adjusting in-game network settings important?
Changing bandwidth limits, packet send rate, controller diazene, and game server region in settings can help discover specific network factors contributing to connectivity issues behind error 64.
- Could my ISP be blocking Rocket League?
Some restrictive ISPs block gaming traffic and common ports without informing customers. Using a VPN router or tunneling software could help bypass these restrictions to resolve error 64 connectivity problems.
- Can playing over mobile hotspot fix error code 64?
Yes, using a 4G/5G mobile hotspot can determine if the issue stems from your local home network setup rather than your device or Rocket League servers themselves.
- Should all platforms perform the same error code 64 troubleshooting?
Generally yes. Steps like checking server status, restarting your network hardware, adjusting in-game settings, opening required ports, using a wired internet connection, and contacting support apply to all platforms and devices.
- Why does Rocket League require a stable internet connection?
As an online multiplayer game, Rocket League must maintain a persistent connection for matchmaking, tracking stats, inventory, voice chat, connecting with friends across platforms, and other network-dependent features.
- Can I prevent error code 64 from occurring?
While intermittent connectivity issues affecting online games can’t be avoided entirely, choosing wired over wireless, enabling UPnP on routers, putting console in router DMZ, reducing bandwidth limits, and opening ports help minimize disruption.
- Does Rocket League error code 64 affect ranking?
Potentially yes – Losing connection to matches can result in bans, matchmaking cooldowns, and leave rankings impacted until underlying network issues causing error 64 are corrected.
- Can I still play Rocket League offline if I keep getting error code 64?
Unfortunately error code 64 prevents accessing any online-dependent functionality. But Rocket League does support offline exhibition matches, training packs, and split-screen multiplayer if you experience persistent server connectivity issues.
- Who can I contact if all troubleshooting fails for error code 64?
Rocket League’s Support team is available via email at [email protected] if error 64 persists after all standard troubleshooting. They may be able to further investigate region-specific servers, account issues, or provide specialized fixes.
Rocket League error code 64 typically arises from connectivity issues that prevent accessing Rocket League’s online services. Checking server status, resetting network hardware, adjusting in-game settings, allowing port access, improving local network performance, and contacting Rocket League Support provides a comprehensive troubleshooting guide to overcoming this error. With stable wired internet service and optimal router configurations for gaming traffic, instances of error 64 can be significantly reduced.